• Anglický jazyk

BEGINNING C++ GAME PROGRAMMING

Autor: John Horton

Learn C++ from scratch and get started building your very own games
Key Features

This book offers a fun way to learn modern C++ programming while building exciting 2D games

This beginner-friendly guide offers a fast-paced but engaging... Viac o knihe

Na objednávku

56.52 €

bežná cena: 62.80 €

O knihe

Learn C++ from scratch and get started building your very own games
Key Features

This book offers a fun way to learn modern C++ programming while building exciting 2D games

This beginner-friendly guide offers a fast-paced but engaging approach to game development

Dive headfirst into building a wide variety of desktop games that gradually increase in complexity

It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively





Book Description

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer.

We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.

What you will learn


Get to know C++ from scratch while simultaneously learning game building

Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game.

Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds

Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files

Get ready to go and build your own unique games!

  • Vydavateľstvo: Packt Publishing
  • Rok vydania: 2016
  • Formát: Paperback
  • Rozmer: 235 x 191 mm
  • Jazyk: Anglický jazyk
  • ISBN: 9781786466198

Generuje redakčný systém BUXUS CMS spoločnosti ui42.