- Anglický jazyk
Encyclopedia of Computer Graphics and Games
Autor: Newton Lee
Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends... Viac o knihe
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O knihe
Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games.
Editor-in-Chief
Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA
Academic Co-Chair
Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA
Patrick C. K. Hung, University of Ontario Institute of Technology, Faculty of Business and IT, Oshawa, ON, Canada
Shlomo Dubnov, University of California San Diego, San Diego, CA, USA
Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia
Industry Co-Chair
Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan
Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany
Editorial Board
Anirban Chowdhury, University of Petroleum and Energy Studies (UPES), Department of User Experience and Interaction Design, School of Design (SoD), Dehradun, Uttarakhand, India
Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK
Andrea Sanna, Politecnico di Torino, Dipartimento di Automatica e Informatica, Turin, Italy
Anthony Lewis Brooks, Aalborg University, Aalborg, Denmark
Barbaros Bostan, Bahçesehir University (BAU), BUG Game Lab, Istanbul, Turkey
Chan Kok Chuen Alvin, Cambridge Corporate University, Lucerne, Switzerland
Chris Joslin, Carleton University, Ottawa, Canada
Dario Maggiorini, University of Milan, Department of Computer Science, Milano, Italy
Duncan A. H. Williams, University of York, Digital Creativity Labs, Department of Computer Science, York, UK
Florian Richoux, Université de Nantes, Nantes, France
Guven Catak, Bahçesehir University (BAU), BUG Game Lab, Istanbul, Turkey
George Papagiannakis, University of Crete, Computer Science Department, Heraklion, Greece; Foundation for Research and Technology Hellas, Heraklion, Greece
Han Hu, Beijing Institute of Technology, School of Information and Electronics, Beijing, China
Hoshang Kolivand, Liverpool John Moores University, Department Computer Science, Liverpool, UK
Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA
Leigh Achterbosch, Federation University Australia, School of Science, Engineering, IT and Physical Sciences, Mt Helen, Ballarat, VIC, Australia
Ruck Thawonmas, Ritsumeikan University, Shiga, Japan
Rojin Vishkaie, Ball State University, College of Communication, Information, and Media, Muncie, IN, USA
Ramazan S. Aygun, Kennesaw State University, Department of Computer Science, Marietta, GA, USA
Saverio Debernardis, Politecnico di Bari, Dipartimento di Meccanica, Matematica e Management, Bari, Italy
Stefano Ferretti, University of Bologna, Department of Computer Science and Engineering, Bologna, Italy
Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA
Sicilia Ferreira Judice, University of Calgary, Dept. of Computer Science, Calgary, Canada
Sercan Sengün, Illinois State University, Wonsook Kim College of Fine Arts, Normal, IL, USA
Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan
Tim McGraw, Purdue University, West Lafayette, IN, USA
Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia
Yann Savoye, Liverpool John Moores University, Department of Computer Science, Liverpool, United Kingdom
- Vydavateľstvo: Springer International Publishing
- Rok vydania: 2023
- Formát: Hardback
- Rozmer: 260 x 183 mm
- Jazyk: Anglický jazyk
- ISBN: 9783031231599