• Anglický jazyk

LEARNING CEPH - 2ND /E

Autor: Anthony D'Atri

Leverage the power of the Unity 2018 game engine to create games with brilliant gameplay and high replayability.

Key Features
Develop different types of games from scratch with Unity 2018

Discover the secrets of creating AAA quality shaders... Viac o knihe

Na objednávku

55.26 €

bežná cena: 62.80 €

O knihe

Leverage the power of the Unity 2018 game engine to create games with brilliant gameplay and high replayability.

Key Features
Develop different types of games from scratch with Unity 2018

Discover the secrets of creating AAA quality shaders without writing long algorithms

Script intelligent game characters and agents using Artificial Intelligence techniques and algorithms



Book Description

Through this Learning Path, you'll learn how to leverage the features of Unity and create amazing games, ranging from action shooters and mind-bending puzzle games to adventure and Virtual Reality(VR) games. If you have no prior experience of using Unity, you can still benefit from this Learning Path, which easily explains the complete working of the Unity toolset.

You'll start by learning how to create compelling shaders using Unity and understanding everything you need to know about vectors. This includes useful inputs on how lighting is constructed with vectors and how textures are used to create complex effects without the need for advanced math. In the succeeding chapters, you'll also be able to use popular AI techniques, such as A* and A*mbush to develop intelligent pathfinding agents for your games. The book will also guide you through different algorithms for creating decision-making agents that go beyond simple behaviors and movement.

By the end of this Learning Path, you will have developed all the basic skills to create highly engaging and replayable games.

This Learning Path includes content from the following Packt products:
Unity 2018 By Example - Second Edition by Alan Thorn

Unity 2018 Shaders and Effects Cookbook - Third Edition by John P. Doran, Alan Zucconi

Unity 2018 Artificial Intelligence Cookbook - Second Edition by Jorge Palacios




What you will learn
Understand concepts such as game objects, components, and scenes

Create functional games with C# scripting

Write shaders from scratch in ShaderLab and HLSL/Cg

Develop intelligent pathfinding agents with A and Ambush

Work with terrains and world-creation tools

Simulate senses for agents to make decisions based on the environment

Implement waypoints by creating a manual selector

Enhance games with volumetric explosions, special effects, and visuals



Who this book is for

If you are a game developer who wants to learn tools that can transform your gameplay, this beginner-level Learning Path is ideal for you. Having basic knowledge of C# will help you grasp the concepts explained in the book easily.

  • Vydavateľstvo: Packt Publishing
  • Rok vydania: 2017
  • Formát: Paperback
  • Rozmer: 235 x 191 mm
  • Jazyk: Anglický jazyk
  • ISBN: 9781787127913

Generuje redakčný systém BUXUS CMS spoločnosti ui42.