- Anglický jazyk
Beginning 3D Game Assets Development Pipeline
Autor: Nova Villanueva
This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development.... Viac o knihe
Na objednávku, dodanie 2-4 týždne
64.34 €
bežná cena: 71.49 €
O knihe
This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.
- Vydavateľstvo: Apress
- Rok vydania: 2021
- Formát: Paperback
- Rozmer: 254 x 178 mm
- Jazyk: Anglický jazyk
- ISBN: 9781484271957
Generuje redakčný systém BUXUS CMS spoločnosti ui42.