• Anglický jazyk

FEATURE ENGINEERING MADE EASY

Autor: Sinan Ozdemir

Wield the power of the LibGDX framework to create a cross-platform game

Key Features

Write your game code once and run it on a multitude of platforms using LibGDX

Learn about the key features of LibGDX that will ease and speed... Viac o knihe

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O knihe

Wield the power of the LibGDX framework to create a cross-platform game

Key Features

Write your game code once and run it on a multitude of platforms using LibGDX

Learn about the key features of LibGDX that will ease and speed up your development cycles

An easy-to-follow, comprehensive guide that will help you develop games in LibGDX successfully




Book Description

LibGDX is a multiplatform game development framework, and is one of the most popular frameworks for building games, providing a comprehensive set of development capabilities and features to use and incorporate into games.

This book starts off by introducing you to LibGDX and how to use its project setup tool to build an application that can support multiple platforms, before gradually moving on to configuring your game. Then, you will learn to organize resources, create a scene, actors, and a menu system. You will also enhance the visual appearance of your game and manage its transitions, along with music and sound effects. You will then move on to cover the advanced programming techniques and create and manage different kinds of animations.

Finally, you will be introduced to the basics of 3D programming and the 3D physics engine. By the end of this book, you will be able to start developing your very own cross-platform games using the LibGDX framework.

What you will learn

Set up a cross-platform project using Gradle and test the base code required for game building

Speed up your overall productivity with the stunning JVM Code Hot Swapping feature

Use Scene2D to create and organize complex menu structures

Automate the creation of texture atlases using TexturePacker

Manage and play audio files and add special effects to your game to improve its look and feel

Learn 2D physics simulation using Box2D

Understand more about 3D programming using the new LibGDX 3D API

  • Vydavateľstvo: Packt Publishing
  • Rok vydania: 2018
  • Formát: Paperback
  • Rozmer: 235 x 191 mm
  • Jazyk: Anglický jazyk
  • ISBN: 9781787287600

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