- Anglický jazyk
Innovating Education
Autor: Marta Martins Saraiva
Innovate education evolves in the need to inspire our young people to a hybrid education where social interaction, projects and games are the new forms of learning and are excellent pedagogical tools in education, vocational guidance and simultaneously,... Viac o knihe
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bežná cena: 56.50 €
O knihe
Innovate education evolves in the need to inspire our young people to a hybrid education where social interaction, projects and games are the new forms of learning and are excellent pedagogical tools in education, vocational guidance and simultaneously, can be an important contribution to the awareness of the need to preserve our environment. The development of games that put them into action in different virtual scenarios and allow them to contact with different professions will certainly contribute to the construction of self-knowledge and enhance personal tastes and aptitudes, thus promoting vocational guidance and development. The case of the "Professions Game-I want to be a saviour of the planet" can put games at the service of education and vocational guidance. Through the use of electronic games, young people can act in virtual disaster scenarios, come into contact with different professions and use problem-solving strategies that will certainly prepare them for real-life scenarios.
Innovate education evolves in the need to inspire our young people to a hybrid education where social interaction, projects and games are the new forms of learning and are excellent pedagogical tools in education, vocational guidance and simultaneously, can be an important contribution to the awareness of the need to preserve our environment. The development of games that put them into action in different virtual scenarios and allow them to contact with different professions will certainly contribute to the construction of self-knowledge and enhance personal tastes and aptitudes, thus promoting vocational guidance and development. The case of the "Professions Game-I want to be a saviour of the planet" can put games at the service of education and vocational guidance. Through the use of electronic games, young people can act in virtual disaster scenarios, come into contact with different professions and use problem-solving strategies that will certainly prepare them for real-life scenarios.
- Vydavateľstvo: Our Knowledge Publishing
- Rok vydania: 2021
- Formát: Paperback
- Rozmer: 220 x 150 mm
- Jazyk: Anglický jazyk
- ISBN: 9786203799880